Wednesday, August 21, 2013

Notes on Day - Broadening Access and Participation in STEM Education Through Technology: Promises and Challenges.


http://aaaspolicyfellowships.org/madteched-symposium

women tech makers -
developer culture -
GOOGLE IO - techy parties around the world..  TEDeX meeting twice a day.
momentum of people getting together.

digitally adjacency
to someone -

how are we collaborating with the collective talent - to cause amazing things to happen in EDUCATION?
www.ngram.googlelabs.com
can search trends in words

interesting idea - against violent extremism - conference - save  conference summit against violent extremism - once they met - they are now digitally connected personally.

violence against women - www.onebillionrising.org

We are networked like crazy except where we are not? Africa - 900million talented people not in the conversation.

innovation in mobile phone is changing Africa - yet most is text and voice  - not data -

GOOGLE project LOON - balloon project

Kenya - mpesa - best mobile phone payment markets

www.Ushahidi.com used during crisis response

new media companies emerging - (my idea for ......collaboration ed center)

instead of people bringing idea in a missionary way - we can go to places and find the amazing resources, the entrepreneurs in location to rise.....

Dr. Marian Wolf of Tufts and Negraponte - bring android tablets to places where no body can read.

research question - for the kids on the most extreme edge can they teach themselves and then join-

winners oof google science fair - let them connect

EDUCATION
Course Builder

How do we help our master teachers help us

Figure out how to get master teachers disrupt from within....using technologies to integrate and get these teachers connected.

ex: Kahn Academy

Watch Daphnew Koller's ted talk - about personalized learning. - can we move the content to homework time. flipped learning. 

1st robotics - amazing - nationals - 10 % of incoming MIT class does First Robotics

How do we leverage the technology to get the content of the lecture out of the classroom and get the debate, hands on theater, more fun stuff into the classroom.

PROJECT BASED LEARNING!

In Effort there is Joy - quote of 3rd grade teacher - Laura Burgess

No longer have science class - now call it Project Time

21st century is less at about content and about learning to learn, collaboration, inclusion, academic passion, etc.

Inclusion - we teach in a way that only gets a certain group of kids excited.

Harvey Mudd solved the problem of computer science having women involved - they made it a mission to solve it and they did this by addressing the stereotypes
1. kids didn't understand the impact of CS on the world. ex - the mobile phone has had the largest impact on poverty.
2. give them more applications
3. they made 2 tracks - one for kids with lots of experience and one track for kids who don't have any
4. taught the kids who were showing off to be helpful - rise to management to change the culture
5. got kids into industry fast - helped them have internships to get experience
6. children's television is 3-1 men on screen - no characters that play any type of STEM role on television.

Get textbooks to highlight the important roles of minorities in discovery - they were there.

Kathrine Johnson - calculated the trajectories for NASA

we need to know about the women's accomplishments
same with minorities
www.Makers.com
makers@google.com

what if kids got to make moonshots from elementary school -
ideas, prototypes, projects, products/business
why can't school be design thinking - start business
10x, not 10%
2/3 of the time say YES AND 1/3 say YES BUT
meaning how can we help more often critique less often

WHATS YOUR <X> what's your passion?

How do you implement all this in the current culture on math and reading.

In Vietnam they are starting computer programming at 2nd grade

googlegeist

my question about -hoo to get the minorities into text books - she answered- more films like ARGO in Hollywood.....get producers involved.

Single out a single educational technology -

WEB!

How to make web safe for kids -

www.Epals.com  - classrooms network

YouTube EDU - green labeled for use in education

Ester Wajyski - journalism teacher - has flipped her classroom - best teacher in America -

most of the real innovation in education in the youtube - apps for edu - shared collaborative docs, instead of kids said don't copy - focus on cloud based.

couple specific groups that do stem outreach -
www.CODE.org
to get all kids to be digitally literate -

?for Megan Smith - what avenues are you taking to get Hollywood to display more + STEM role models?
MOOC and ONLINE EDUCATION

SRI International -
adoption of online courses has outpaced research on HOW TO IMPLEMENT TO LEARN MOST EFFECTIVELY

Studied fully online courses

www.sri.com report - Supporting K-12 Students in Online Learning - A review of algebra 1 courses.


key findings:
a need to clarify common core alignment and methods for assessing it.
more in-system support for at risk students
leverage system data

Online Education in Community Colleges -
by Shanna Smith Jaggars
students who take online courses do worse.
2/3 of community college students are not academically prepared and have to take development courses.
most taking online are white, prepared and $advantaged

Nick Martin Founder and CEO of TECHCHANGE

http://techchange.org/

design online courses and learning management system
 -puts mobile learning first


Panel - similarities and differences between online Ed and MOOCs
MOOC  - impossible for instructor to assist students

flipped MOOC - access content at home and then come into class and discuss

MOOC is one aspect of online learning.

how to create a MOOC based on constructivist educational practice - instead of 1 expert sage on the stage.

There is potential in MOOC for informal learning and networking - but it is just beginning.

Georgia Tech is working on a 6,000 degree through a MOOC

AT the heart of MOOC - IS THIS GOOD LEARNING?

Lots of concerns about the quality of pedagogical approach and content coverage.

Seems a lot more review and formal procedures needed to give a level of certainty about the learning.

Are there certain disciplines and students that work best for MOOCs?
Self Confident Autonomous Learners.
Online Courses assume this level of confidence - are self selecting - and don't help build this confidence.

Also self selects for attention spans.
MOOCs are so boring.
Online learning needs to compete with cognition aspects and make the MOOC videos shorter!
Most student in traditional classroom don't teach self directed learning.
We need to develop the skills to
assumptions about technology skills as well.

Average age are older and more confident.

Follow the Universal Guidelines for Learning.

POLICY and Practice Recommendations
  1. move away from one size fits all.
  2. understand certain approaches work better for different group of students
  3. build in adaptability and flexibility to personalize the learning
  4. advocating onsite support
  5. On site mentor for additional support to complement
  6. IN PLACE Support
  7. We should slow down, not outpace the research. Ex: California - move to have all colleges accept credit from ANY online course provider. This notion is flawed since we don't know how effective these courses are.
  8. Shift to a competency model instead of hours model.
  9. We are stuck on the idea that a degree is this many hours in a classroom - instead demonstrate knowledge to show you have passed learning.
  10. potential for DATA on how we learn is amazingly huge for MOOCs.
  11. build in more opportunities for building in communities.
  12. need to feel connected.
  13. create links in and among students.
  14. capturing data on who is taking classes is the great potential - but this is not happening.
  15. take a step back from looking at individual products - look across courses for the essential features for student success.
  16. ex. virtual coach, virtual manipulative, discussion board,  etc
  17. look at courseware data about engagement and time used for manipulative.
  18. design and aesthetics are so important to participation - gamification in k-12 learing.
  19. great course at UPENN about gamification.
  20. Using virtual avatar

The MOOCs ability to flatten the field for learning for minorities, yet this is not currently the case.

MOOCs are broadening access for students who work and have kids.


WE NEED TO PAIR ACCESS WITH SUCCESS - otherwise we create a viscous cycle

My Idea - how about MOOCs for teacher training on 21st century teaching.

www.generationrwanda.org take moocs at night and then go to class everyday.

we need to incentivize motivating students through their entire career instead of dropping out or instead of as MOOC myopic focus of cheapening the cost of education solely.


Stanford education labs - is doing more collaborative thinking.
multiple choice is very limited.
find new ways of assessment and collaboration
most assessment is focused on M/C which is not the best way to measure learning.  Many people can answer correctly a question but don't understand the concepts.
How do we have more authentic meaningful assessment.

Coursera has peer review - graded by peers -

collaborative classrooms to get to assessment.

teachers are building ways to incorporate discussion based assessments and project
adobe connect session to have students work together on a project.
phone based assessments .
peer to peer interaction - to form smaller social networks and groups.

Megan Smith speaks about - Class on MIT called HOw to Make almost anything. - FABLAB -

movement across the world for techshop, fablab, 3-d printers, common space - movement -

Less lecture hall and more project based interaction.

portable lab devices that allow students to work together from different locations?

incorporate hands on or problem based learning into MOOC to make them more fun.

Ryan Baker , gates foundation, - studies engagement of digital technologies, by studying on and off task behavior....

Self directed learning in MOOCs - should include pacing guides - dashboard - color coding - speedometer type thing.....foreshadowing grade based on current performance. Add scaffolds into the courseware

Cognitive Tutors?


Panel - Portable Technologies and Mobile Computing

Yacob Astake - runs summer camps for STEM

gives the lecture notes as homework - flipped classroom -
then has an engaging activities in classroom.

they then can interact more with teacher than spending time taking notes.



Phone APP =

www.ActiveExplorer.com  - quests

open learning initiative at Carnegie Mellon - tutors.
http://oli.cmu.edu/


We are lacking the science behind educational technology.

educational games on mobile devices - written by Eric Hopper at MIT


http://www.worldreader.org/ is encouraging reading around the world.


www.keystosuccess.org

the best way to get teachers to keep up with technology - is to have teachers give workshops
also large corporations
through Verizon - program called infinity
difficulty is the time required to learn it.
Also

Jodie List - teacher trainer.
Show teachers a value in the technology -
VALUE - saves time -
The gate keeper (principal) needs to be open minded to change and understand the value.



 Remember the game SNake - instead of just building a snake - now you have to build a word....

BBC has some learning apps that have reached large scale.

biometric features on cell phones will be very helpful to allow multiple users to share a device.

PANEL - Gamification

Fun Theory

volkswagon fun theory contest http://www.thefuntheory.com/

candycrush is an example

badges, scoring, leader board

www.fitbit.com
pedometer
http://www.fitbit.com/

www.minecraftedu.com
digital legos 8-14
mine craft teacher! what a great idea
uses minecraft to teach chemistry. 


solvepuzzles for science  - www.foldit.com
http://fold.it/portal/
teaches protein folding
great game for origami - for B.G.
in 2011 60,000 players playing foldit solved an HIV problem that had stymied scientist for 20 years.

what areas of my life can I benefit from gamification

gamification - is a form of manipulation -

Electronic Visualization Laboratory - celebrating 40 years
computer graphics for the first star wars movie
coined term scientific visualization
CAVE
CAVE 2

Human Augmentics - what my daughter turns to much in her science text book.

20 foot canvas - fun app.

biggest star wars video game on youtube.

GAMIFICATION
1. problem solving engages multiple modalities
visual, physical, mental, auditory, social,
2. feedback is instantaneous
3. rewards are frequent.  they reward you for failure, unlike life
celebrate failure  - count down clock
4. challenges, problems, goals are presented in short episodes with controlled increase in difficulty
(boss fight)
5.no instruction manual to read
6. surprises make events memorable.
7. revolves around your schedule - save the progress and resume at anytime.  cant do that in school.

dragonbox
http://www.dragonboxapp.com/
algebra game for educators


CAL TECH CLASSROOM COLLECTION.

http://www.its.caltech.edu/~atomic/snowcrystals/class/class.htm


TUCKER from Wilson Center
Energy -
systems of instruction are not doing as well as we need them to do based on how people learn.
only 12 percent of Americans pass a basic energy test

http://energyatthemovies.com/
PHET from Colorado for making simulations

http://phet.colorado.edu/

new technologies need to be used to change how we learn to improve the learning curve - using games - self directed learning -
with mentor, and constructive experiences with group.


policy games
budget hero.
http://budgethero.publicradio.org/widget/widget.php?refid=apm

http://www.teachbudgethero.org/


Dr. Judy Cameron - created policy game -

games can help with social issues
water use
energy use
games allow people to have experiences (cognitive science) that are different from their normal. Games can teach empathy.
Flanagan at Dartmouth teaches the same material through different techniques using non digital means.

Gender differences in gaming -

Glass Lab - transforms sim city into instructional tool.  - http://www.ea.com/news/simcity-breaks-ground-in-the-classroom


National STEM Video Game Challenge
http://stemchallenge.org/

global game jam is a big gathering for games
CDC is doing a health game jam.

don{t forget about cooperative games not just competitive games.




Panel - MAKERS
Maker Education Initiative
  • young makers,
  • maker corps
  • maker vista
  • every child a maker

Super Awesome Sylvia - show on youtube. com
http://www.youtube.com/user/SuperAwesomeSylvia
Make Magazine - central organ of makers.

Kipp Bradford

@kippworks

• Engineer Of The Future •
Rhode Island · kippworks.com

Asks questions - "where are all the makers "why aren't makers more representative of the broader make up of our community, nation.

We are the black makers.
http://black-makers.com/

Innovation Institute.

The role of mentors in communities and the correlation of the gender of the mentor and the possibility of the women going into STEM fields.

OFTEN LEFT OUT OF STEM FIELD - INDIVIDUALS WITH DISABILITIES.

again with FabLab and TechShop

3-D Printing
Tactile Graphics for the blind - amazing!
viz touch

COGNIZANT - IT consulting company - 160,000 globally.

INTEREST IS A STRONGER PREDICTOR THAN PROFICIENCY


MakerFair - Circ de Solle of Science Festival

http://makerspace.nysci.org/

Cognizant Maker Faire
http://makerfaire.com/makers/cognizant/

Kids in underserved communities just need a place to go, and tinker, take things apart, and build and become makers.

MAKERS UNITE!

Why would students go into STEM FIELDS if they don't know anyone who is in a STEM field!

THING AVERSE - FOR 3-D PRINTING

http://www.thingiverse.com/

GET KIDS TO IDENTIFY AS MAKERS AND THE JARGON OF INNOVATION AND THEY CAN SEE THEMSELVES ON THE PATH TOWARDS STEM CAREER.

JOIN THE MAKER MOVEMENT!
US2020 A NEW ORGANIZATION BEING LAUNCHED.
http://us2020.org/

Note to parent - don't stereo type our daughters.

ED Dieterle - Broadening Access and Participation in STEM Education Through Personalized Learning.

believes every person deserves the chance to live a health and productive life
1. optimism
2. collaboration
3. rigor
4. innovation

if your not failing every once and a while then you aren't trying very hard

if you want to run fast run alone if you want to run far - run together.

 (annual letter online)

55,000,000 students
priority of foundation - provide acceleration in core areas for kids who are behind

what percentage of students are college ready without any remediation - 36% are academically ready!!! WHAT - 2/3 are not ready for college

Sub groups -
only 17% of low income and minority students are academically ready!

WE NEED TO ACT NOW

Broadening Access and Participation in Stem Education through Personalized Learning - Chris Dede

The future is here - it is just NOT EVENLY DISTRIBUTED!

Technologies are not born equally.

We should look for technologies that are born into the digital ecosystem but they are instrumented and look at the log files and digital artifacts and use that info to inform the system, give real time feedback to the learner and adults in the person's life.

ONE True Adaptive Learning at this time

DREAM BOX. http://www.dreambox.com/

schools@dreambox

need dream box for infants - pre kindergartner

math video game - on dream box for kindergarten.


value = benefit divided by cost

tricirular - implementation, impact, cost

impact studies -

What is the value of learning innovation?
1. what is the impact on learning
2. what are the essential implementation elements
3. what does it cost

what if we could make value statements about one opportunity compared to another.
instead of saying what is the IMPACT - say no what is the VALUE!

Fund into annual markets

Stacy Childress - leads the next generation learning team.
Where does my work - fit into the market space?

only 8% of children in the US in the lowest quartile complete college?

How do we go from 95% in 8th grade say they will go to college to 8%?

Non cognitive factors?
Learning requires and college readiness requires academic tenacity.

Policy - we live in Washington DC  - 70 square miles surrounded by reality

Personal DATA is the new oil.  Could this DATA fall outside of public good into private hands?

?isn't data already being privatized?

Policy -
Proposed revision to the Common Rule - is about to be advised. NAIH is a powerful voice in the conversation.

Cultural challenges and opportunities
Three Little Pigs Kill Wolf Video
 More and more people are getting involved.


The Learning Analytics Workgroup at The Gate Foundation -

personalized learning at scale -

goal 80% of class of 2025 to graduate college ready up from 35% today.


personalized learning - means tailoring it to meet the needs of the individual but to also put the person back into the equation....they need to have contact hours.

1 MILLION LEARNING MINUTES

IN BLOOM PERSONAL PATH
A LOOK FORWARD


MUST SEE
 https://www.inbloom.org/our-vision











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